Tuesday 12 August 2014

Worldbuilding Day 11: Focus In

Today's exercise is to expand upon one of the elements that we have already created. A lot of this guide is focused around creating the setting for a novel and fleshing out the personal history of characters. Obviously there should be minimal direction from the DM on character concept for the players since a lot of the fun in the game can be found in designing your own character. That leaves either focusing on the political economy of the region or writing a glossary or lexicon for your region's languages.

Muddy River Settlement:
This is a small city located near the mouth of the muddy river, with a population of 2,500. The ethnic makeup of the city is 70% city-state, 25% northerner, 10% empire, and 5% from other places. The major religion in the settlement is still based on the city-state pantheon, but their is an imperial orthodox presence within the city to serve the empire's garrison. The median income is lower than that found at the inlet settlement, but the city still does decent trade in precious metals and furs from the other side of the coastal range. The city is nominal controlled by The Empire, but true control rests with The Guild.

River Mining Settlement:
The river mining settlement is the supply hub of the muddy river region and provides supplies and services to furriers and miners within the muddy river region. The settlement has a population of around 500, with 80% city-state, 10% empire, 5% northerner, and 5% other. This does not include the several hundred to over a thousand trappers and miners further into the wilderness. There is an Empire fort to the west between the settlement and the great bog, a small chapter house of The Order, and a mage chantry in the foothills to the south.

Inlet Settlement:
The largest city in the region, and likely anywhere in the world that far north, the inlet settlement has more than 75,000 residents. The population is 85% empire, with 10% city-state, and 5% northerner. Even with such a small portion of the population being northerner, this is still the largest northerner settlement in the region. The city is built on the best deep water port in the region and services both an extensive fishing fleet and unobtanium freighters (from here on called magicite until I come up with a better name). Some magicite refining is done onsite to power the various magi-industrial devices in the region alongside the lightning rail. All factions have an extensive presence in the city, with The Empire having dominance due to their army division located just outside the city, and their large fleet base on an island just off shore of the city.

Valley Settlement:
Located at the confluence of two rivers, and the main crossing of the lightning rail, the valley settlement serves serves mostly as a logistics centre serving natural resource extraction and small-scale agricultural activity. The city has a population of 5,500, with 45% city-state, 50% empire, and 5% northerners.

Interior Settlement:
This is the largest settlement in the interior of the region, and second largest after the inlet settlement. The city has a population of 25,000, with 65% empire, 10% northerner, 10% city-state, and 15% from other regions. The two most significant sources of employment in the city are magicite extraction and the Empire government. There is a significant garrison in the city, with a full army division available. There is also a significant mage guild presence, with the oldest tower in the region being found here due to favorable ley lines.

The Order:
The Order has several small chapter houses located around the region. They often send squads to smaller settlements and hamlets that the Empire would not normally patrol due to rough terrain. There is some tension between The Order and The Empire, as The Empire does not like a military organization not under their control and The Order does not follow the orthodox faith. Since The Order is useful in keeping down threats in the wilderness there is an uneasy peace between them and empire garrisons.

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