If you play on having several smaller dungeons, or levels, connected as one larger structure then you can take inspiration from a node based transit system:
Then, if you want a more orderly node structure you can rearrange the nodes in an orderly manner:
This design makes it easier to see where the lines connect and which nodes at the most important. This map is actually so structured that I am willing to bet that it could easily be run as a dungeon with minimal modifications made to the layout. It could also form the general design for an orderly megadungeon. Something like an ancient dwarven city.
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