Wednesday 17 September 2014

Fantasy Races: the Planetouched

Taking inspiration from the new 5th edition of D&D, I looked at their planetouched race, but unlike most other races they only have one subtype/subrace rather than a selection like the other races. Therefore, in addition to an infernal bloodline, I will have a celestial based bloodline in my campaign setting.


Planetouched Traits:

Planetouched share certain racial traits as a result of their planar ancestry. There are two separate  bloodlines of planetouched, those with infernal blood, the Tieflings, and those with celestial, the Aasimar.

Ability score increase. Your Intelligence score increases by 1.

Age. Planetouched mature at the same rate as regular humans but live a few years longer.

Alignment. Planetouched may not have an innate tendency towards good or evil in respect to their lineage, but many of them end up there. The obvious infernal traits of the Tiefling often lead them to being social outcasts, and therefore a tendency to question authority, whereas people with an Aasimar bloodline are often revered in society and have a tendency towards lawful alignments.

Size. Planetouched are about the same size and build as humans. Your size is medium.

Darkvision. Thanks to your planar heritage, you have superior vision in dark and dim conditions. You can see in dim light, and in darkness as if it were dim light. You can not discern color in darkness, only shades of gray.

Aasimar Bloodline:

appearance text


Ability score increase. Your Composure score increases by 2.
Celestial Resistance. You have resistance to cold damage.
Celestial Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the armor of agathys spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the daylight spell once per day. Composure is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Celestial.

Tiefling Bloodline:  

appearance text



Ability score increase. Your Manipulation score increases by 2.
Hellish Resistance. You have resistance to fire damage.
Infernal Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Manipulation is your spellcasting ability for these spells.
Languages. You can speak, read, and write Common and Infernal.

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